Move metronome into own class and rename to avoid conflict with mod sounds

This commit is contained in:
Dean Herbert
2022-05-20 17:12:35 +09:00
parent cf97f4e409
commit 2e21d75b10
7 changed files with 277 additions and 259 deletions

View File

@ -79,11 +79,11 @@ namespace osu.Game.Rulesets.Mods
{
if (EnableMetronome.Value)
{
Metronome metronome;
MetronomeBeat metronomeBeat;
drawableRuleset.Overlays.Add(metronome = new Metronome(drawableRuleset.Beatmap.HitObjects.First().StartTime));
drawableRuleset.Overlays.Add(metronomeBeat = new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
metronome.AddAdjustment(AdjustableProperty.Volume, metronomeVolumeAdjust);
metronomeBeat.AddAdjustment(AdjustableProperty.Volume, metronomeVolumeAdjust);
}
if (AffectsHitSounds.Value)