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Move metronome into own class and rename to avoid conflict with mod sounds
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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MuteComboCount = { Value = 0 },
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},
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PassCondition = () => Beatmap.Value.Track.AggregateVolume.Value == 0.0 &&
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Player.ChildrenOfType<Metronome>().SingleOrDefault()?.AggregateVolume.Value == 1.0,
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Player.ChildrenOfType<MetronomeBeat>().SingleOrDefault()?.AggregateVolume.Value == 1.0,
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});
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/// <summary>
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