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Remove and re-add backbutton instead and add tests
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152
osu.Game.Tests/Visual/Menus/TestSceneExitingScreens.cs
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152
osu.Game.Tests/Visual/Menus/TestSceneExitingScreens.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Mods;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Select;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Menus
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{
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public class TestSceneExitingScreens : ManualInputManagerTestScene
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{
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private readonly TestOsuGame osuGame = new TestOsuGame();
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[BackgroundDependencyLoader]
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private void load(GameHost gameHost)
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{
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osuGame.SetHost(gameHost);
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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osuGame
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};
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddUntilStep("wait for load", () => osuGame.IsLoaded);
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AddUntilStep("wait for main menu", () =>
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{
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var current = osuGame.ScreenStack?.CurrentScreen;
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switch (current)
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{
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case null:
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case Intro _:
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case Disclaimer _:
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return false;
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case MainMenu _:
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return true;
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default:
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current.Exit();
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return false;
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}
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});
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}
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[Test]
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public void TestExitingSongSelectWithEscape()
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{
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TestSongSelect songSelect = null;
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AddStep("Push songselect", () => osuGame.ScreenStack.Push(songSelect = new TestSongSelect()));
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AddUntilStep("Wait for song select", () => songSelect.IsCurrentScreen());
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AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
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AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
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AddStep("Press escape", () => pressAndRelease(Key.Escape));
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AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
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exitViaEscapeAndConfirm();
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}
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[Test]
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public void TestExitingSongSelectWithClick()
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{
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TestSongSelect songSelect = null;
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AddStep("Push songselect", () => osuGame.ScreenStack.Push(songSelect = new TestSongSelect()));
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AddUntilStep("Wait for song select", () => songSelect.IsCurrentScreen());
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AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
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AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
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AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(osuGame.BackButton));
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// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
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AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == osuGame.BackButton));
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AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
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AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
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exitViaBackButtonAndConfirm();
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}
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[Test]
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public void TestExitMultiWithEscape()
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{
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Screens.Multi.Multiplayer multiplayer = null;
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AddStep("Push songselect", () => osuGame.ScreenStack.Push(multiplayer = new Screens.Multi.Multiplayer()));
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AddUntilStep("Wait for song select", () => multiplayer.IsCurrentScreen());
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exitViaEscapeAndConfirm();
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}
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[Test]
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public void TestExitMultiWithBackButton()
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{
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Screens.Multi.Multiplayer multiplayer = null;
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AddStep("Push songselect", () => osuGame.ScreenStack.Push(multiplayer = new Screens.Multi.Multiplayer()));
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AddUntilStep("Wait for song select", () => multiplayer.IsCurrentScreen());
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exitViaBackButtonAndConfirm();
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}
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private void exitViaEscapeAndConfirm()
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{
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AddStep("Press escape", () => pressAndRelease(Key.Escape));
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AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu);
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}
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private void exitViaBackButtonAndConfirm()
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{
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AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(osuGame.BackButton));
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AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
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AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu);
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}
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private void pressAndRelease(Key key)
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{
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InputManager.PressKey(key);
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InputManager.ReleaseKey(key);
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}
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private class TestOsuGame : OsuGame
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{
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public new ScreenStack ScreenStack => base.ScreenStack;
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public new BackButton BackButton => base.BackButton;
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}
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private class TestSongSelect : PlaySongSelect
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{
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public ModSelectOverlay ModSelectOverlay => ModSelect;
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}
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}
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}
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