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Move beatmap + mod info to header
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@ -19,7 +19,7 @@ namespace osu.Game.Screens.Multi.Components
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set { beatmapTitle.TextSize = beatmapDash.TextSize = beatmapArtist.TextSize = value; }
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}
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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public readonly IBindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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public BeatmapTitle()
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{
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@ -17,9 +17,9 @@ namespace osu.Game.Screens.Multi.Components
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{
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private readonly OsuSpriteText beatmapAuthor;
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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public readonly IBindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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public readonly Bindable<GameType> Type = new Bindable<GameType>();
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public readonly IBindable<GameType> Type = new Bindable<GameType>();
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public BeatmapTypeInfo()
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{
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@ -67,7 +67,7 @@ namespace osu.Game.Screens.Multi.Components
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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beatmapAuthor.Colour = colours.Gray9;
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beatmapAuthor.Colour = colours.GrayC;
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}
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}
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}
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@ -18,8 +18,8 @@ namespace osu.Game.Screens.Multi.Components
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private readonly Container rulesetContainer;
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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public readonly Bindable<GameType> Type = new Bindable<GameType>();
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public readonly IBindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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public readonly IBindable<GameType> Type = new Bindable<GameType>();
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public ModeTypeInfo()
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{
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