Move beatmap + mod info to header

This commit is contained in:
smoogipoo
2018-12-20 15:17:33 +09:00
parent 72016a416b
commit 2e28f378de
13 changed files with 153 additions and 81 deletions

View File

@ -39,7 +39,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
private readonly Bindable<IEnumerable<User>> participantsBind = new Bindable<IEnumerable<User>>();
private readonly IBindableCollection<PlaylistItem> playlistBind = new BindableCollection<PlaylistItem>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly Bindable<BeatmapInfo> beatmap = new Bindable<BeatmapInfo>();
private OsuColour colours;
private Box statusStrip;
@ -190,6 +190,9 @@ namespace osu.Game.Screens.Multi.Lounge.Components
beatmapTypeInfo.Type.BindTo(typeBind);
background.Beatmap.BindTo(beatmap);
beatmapTypeInfo.Beatmap.BindTo(beatmap);
Room.BindValueChanged(updateRoom, true);
}
@ -244,11 +247,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
return;
// For now, only the first playlist item is supported
var item = playlistBind.First();
beatmap.Value = beatmaps.GetWorkingBeatmap(item.Beatmap);
background.Beatmap.Value = item.Beatmap;
beatmapTypeInfo.Beatmap.Value = item.Beatmap;
beatmap.Value = playlistBind.First().Beatmap;
}
protected override void UpdateAfterChildren()