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Move beatmap + mod info to header
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@ -39,7 +39,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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private readonly Bindable<IEnumerable<User>> participantsBind = new Bindable<IEnumerable<User>>();
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private readonly IBindableCollection<PlaylistItem> playlistBind = new BindableCollection<PlaylistItem>();
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private readonly Bindable<BeatmapInfo> beatmap = new Bindable<BeatmapInfo>();
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private OsuColour colours;
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private Box statusStrip;
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@ -190,6 +190,9 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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beatmapTypeInfo.Type.BindTo(typeBind);
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background.Beatmap.BindTo(beatmap);
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beatmapTypeInfo.Beatmap.BindTo(beatmap);
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Room.BindValueChanged(updateRoom, true);
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}
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@ -244,11 +247,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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return;
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// For now, only the first playlist item is supported
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var item = playlistBind.First();
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beatmap.Value = beatmaps.GetWorkingBeatmap(item.Beatmap);
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background.Beatmap.Value = item.Beatmap;
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beatmapTypeInfo.Beatmap.Value = item.Beatmap;
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beatmap.Value = playlistBind.First().Beatmap;
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}
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protected override void UpdateAfterChildren()
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