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Move beatmap + mod info to header
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@ -16,11 +16,10 @@ namespace osu.Game.Screens.Multi.Match.Components
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{
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private readonly IBindable<int?> roomIdBind = new Bindable<int?>();
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[Resolved]
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private Room room { get; set; }
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public MatchTabControl()
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public MatchTabControl(Room room)
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{
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roomIdBind.BindTo(room.RoomID);
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AddItem(new RoomMatchPage());
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AddItem(new SettingsMatchPage());
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}
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@ -28,7 +27,6 @@ namespace osu.Game.Screens.Multi.Match.Components
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[BackgroundDependencyLoader]
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private void load()
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{
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roomIdBind.BindTo(room.RoomID);
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roomIdBind.BindValueChanged(v =>
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{
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if (v.HasValue)
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