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Pass track from Player to components
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@ -32,7 +32,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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requestCount = 0;
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increment = skip_time;
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Child = gameplayClockContainer = new GameplayClockContainer(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), Array.Empty<Mod>(), 0)
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var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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Child = gameplayClockContainer = new GameplayClockContainer(working.GetRealTrack(), working, Array.Empty<Mod>(), 0)
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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