Merge remote-tracking branch 'upstream/master' into settings-footer-show-changelog-current-build

This commit is contained in:
Lucas A
2019-06-10 19:13:54 +02:00
117 changed files with 2649 additions and 709 deletions

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@ -7,6 +7,7 @@ using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
@ -54,7 +55,7 @@ namespace osu.Game.Tests.Visual.Background
private RulesetStore rulesets;
[BackgroundDependencyLoader]
private void load(GameHost host)
private void load(GameHost host, AudioManager audio)
{
factory = new DatabaseContextFactory(LocalStorage);
factory.ResetDatabase();
@ -68,7 +69,7 @@ namespace osu.Game.Tests.Visual.Background
usage.Migrate();
Dependencies.Cache(rulesets = new RulesetStore(factory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage));
manager.Import(TestResources.GetTestBeatmapForImport());

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@ -111,16 +111,19 @@ namespace osu.Game.Tests.Visual.Components
private class TestPreviewTrackManager : PreviewTrackManager
{
protected override TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackManager trackManager) => new TestPreviewTrack(beatmapSetInfo, trackManager);
protected override TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) => new TestPreviewTrack(beatmapSetInfo, trackStore);
protected class TestPreviewTrack : TrackManagerPreviewTrack
{
public TestPreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackManager trackManager)
private readonly ITrackStore trackManager;
public TestPreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackManager)
: base(beatmapSetInfo, trackManager)
{
this.trackManager = trackManager;
}
protected override Track GetTrack() => new TrackVirtual { Length = 100000 };
protected override Track GetTrack() => trackManager.GetVirtual(100000);
}
}
}

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@ -7,7 +7,6 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.Editor
{
@ -19,7 +18,7 @@ namespace osu.Game.Tests.Visual.Editor
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, Clock);
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Child = new ComposeScreen();
}
}

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -30,9 +31,9 @@ namespace osu.Game.Tests.Visual.Editor
};
[BackgroundDependencyLoader]
private void load()
private void load(AudioManager audio)
{
Beatmap.Value = new WaveformTestBeatmap();
Beatmap.Value = new WaveformTestBeatmap(audio);
Children = new Drawable[]
{

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
@ -10,7 +10,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Graphics;
@ -48,7 +47,7 @@ namespace osu.Game.Tests.Visual.Editor
}
};
Beatmap.Value = new TestWorkingBeatmap(testBeatmap, Clock);
Beatmap.Value = CreateWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
}

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@ -8,7 +8,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
@ -21,7 +20,7 @@ namespace osu.Game.Tests.Visual.Editor
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, null);
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Add(new SummaryTimeline
{

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@ -18,7 +18,6 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
@ -45,7 +44,7 @@ namespace osu.Game.Tests.Visual.Editor
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new TestWorkingBeatmap(new Beatmap
Beatmap.Value = CreateWorkingBeatmap(new Beatmap
{
HitObjects = new List<HitObject>
{

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
@ -29,7 +28,7 @@ namespace osu.Game.Tests.Visual.Editor
Size = new Vector2(200, 100)
};
Beatmap.Value = new TestWorkingBeatmap(new Beatmap(), Clock);
Beatmap.Value = CreateWorkingBeatmap(new Beatmap());
Child = playback;
}

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@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
@ -10,6 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Osu;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
@ -20,9 +22,9 @@ namespace osu.Game.Tests.Visual.Editor
private WorkingBeatmap waveformBeatmap;
[BackgroundDependencyLoader]
private void load()
private void load(AudioManager audio)
{
waveformBeatmap = new WaveformTestBeatmap();
waveformBeatmap = new WaveformTestBeatmap(audio);
}
[TestCase(1f)]
@ -91,7 +93,7 @@ namespace osu.Game.Tests.Visual.Editor
Child = graph = new TestWaveformGraph
{
RelativeSizeAxes = Axes.Both,
Waveform = new DummyWorkingBeatmap().Waveform,
Waveform = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).Waveform,
},
};
});

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@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneFailAnimation : AllPlayersTestScene
{
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Array.Empty<Mod>();
return new FailPlayer();
}
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(AllPlayersTestScene),
typeof(TestPlayer),
typeof(Player),
};
protected override void AddCheckSteps()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State == Visibility.Visible);
}
private class FailPlayer : TestPlayer
{
public new FailOverlay FailOverlay => base.FailOverlay;
public FailPlayer()
: base(false, false)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
ScoreProcessor.FailConditions += _ => true;
}
}
}
}

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@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestPauseAfterFail()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddAssert("fail overlay shown", () => Player.FailOverlayVisible);
AddUntilStep("fail overlay shown", () => Player.FailOverlayVisible);
confirmClockRunning(false);

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -16,7 +16,6 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -29,7 +28,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void Setup() => Schedule(() =>
{
InputManager.Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
Beatmap.Value = new TestWorkingBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), Clock);
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
});
[Test]

View File

@ -3,7 +3,6 @@
using System;
using osu.Framework.Lists;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
@ -43,9 +42,9 @@ namespace osu.Game.Tests.Visual.Gameplay
});
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock clock)
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
{
var working = base.CreateWorkingBeatmap(beatmap, clock);
var working = base.CreateWorkingBeatmap(beatmap);
workingWeakReferences.Add(working);
return working;
}

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@ -8,7 +8,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
@ -57,7 +56,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set name", () => Room.Name.Value = "Room name");
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = new DummyWorkingBeatmap().BeatmapInfo }));
AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = CreateBeatmap(Ruleset.Value).BeatmapInfo }));
AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value);
AddStep("clear name", () => Room.Name.Value = "");

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.Online
@ -25,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online
[BackgroundDependencyLoader]
private void load()
{
var beatmap = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, null);
var beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
beatmap.BeatmapSetInfo.OnlineInfo.HasVideo = true;
beatmap.BeatmapSetInfo.OnlineInfo.HasStoryboard = true;

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@ -157,7 +157,7 @@ namespace osu.Game.Tests.Visual.Online
FlagName = @"TH",
},
},
Rank = ScoreRank.F,
Rank = ScoreRank.D,
PP = 160,
MaxCombo = 1234,
TotalScore = 123456,

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@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays.Profile.Sections;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneShowMoreButton : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ShowMoreButton),
};
public TestSceneShowMoreButton()
{
ShowMoreButton button = null;
int fireCount = 0;
Add(button = new ShowMoreButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () =>
{
fireCount++;
// ReSharper disable once AccessToModifiedClosure
// ReSharper disable once PossibleNullReferenceException
Scheduler.AddDelayed(() => button.IsLoading = false, 2000);
}
});
AddStep("click button", () => button.Click());
AddAssert("action fired once", () => fireCount == 1);
AddAssert("is in loading state", () => button.IsLoading);
AddStep("click button", () => button.Click());
AddAssert("action not fired", () => fireCount == 1);
AddAssert("is in loading state", () => button.IsLoading);
AddUntilStep("wait for loaded", () => !button.IsLoading);
AddStep("click button", () => button.Click());
AddAssert("action fired twice", () => fireCount == 2);
AddAssert("is in loading state", () => button.IsLoading);
}
}
}

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
@ -18,7 +19,8 @@ namespace osu.Game.Tests.Visual.SongSelect
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BeatmapDetails) };
public TestSceneBeatmapDetailArea()
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
BeatmapDetailArea detailsArea;
Add(detailsArea = new BeatmapDetailArea
@ -28,7 +30,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Size = new Vector2(550f, 450f),
});
AddStep("all metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
AddStep("all metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
{
BeatmapInfo =
{
@ -56,7 +58,7 @@ namespace osu.Game.Tests.Visual.SongSelect
}
);
AddStep("all except source", () => detailsArea.Beatmap = new DummyWorkingBeatmap
AddStep("all except source", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
{
BeatmapInfo =
{
@ -82,7 +84,7 @@ namespace osu.Game.Tests.Visual.SongSelect
}
});
AddStep("ratings", () => detailsArea.Beatmap = new DummyWorkingBeatmap
AddStep("ratings", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
{
BeatmapInfo =
{
@ -107,7 +109,7 @@ namespace osu.Game.Tests.Visual.SongSelect
}
});
AddStep("fails+retries", () => detailsArea.Beatmap = new DummyWorkingBeatmap
AddStep("fails+retries", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
{
BeatmapInfo =
{
@ -133,7 +135,7 @@ namespace osu.Game.Tests.Visual.SongSelect
}
});
AddStep("null metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
AddStep("null metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
{
BeatmapInfo =
{

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
@ -18,7 +18,6 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.SongSelect
@ -136,7 +135,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () =>
{
infoBefore = infoWedge.Info;
infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : new TestWorkingBeatmap(b);
infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b);
});
AddUntilStep("wait for async load", () => infoWedge.Info != infoBefore);

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@ -188,7 +188,7 @@ namespace osu.Game.Tests.Visual.SongSelect
},
new ScoreInfo
{
Rank = ScoreRank.F,
Rank = ScoreRank.D,
Accuracy = 0.6025,
MaxCombo = 244,
TotalScore = 1707827,
@ -206,7 +206,7 @@ namespace osu.Game.Tests.Visual.SongSelect
},
new ScoreInfo
{
Rank = ScoreRank.F,
Rank = ScoreRank.D,
Accuracy = 0.5140,
MaxCombo = 244,
TotalScore = 1707827,
@ -224,7 +224,7 @@ namespace osu.Game.Tests.Visual.SongSelect
},
new ScoreInfo
{
Rank = ScoreRank.F,
Rank = ScoreRank.D,
Accuracy = 0.4222,
MaxCombo = 244,
TotalScore = 1707827,

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@ -8,6 +8,7 @@ using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.MathUtils;
@ -79,7 +80,7 @@ namespace osu.Game.Tests.Visual.SongSelect
}
[BackgroundDependencyLoader]
private void load(GameHost host)
private void load(GameHost host, AudioManager audio)
{
factory = new DatabaseContextFactory(LocalStorage);
factory.ResetDatabase();
@ -93,7 +94,7 @@ namespace osu.Game.Tests.Visual.SongSelect
usage.Migrate();
Dependencies.Cache(rulesets = new RulesetStore(factory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, defaultBeatmap = Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
Beatmap.SetDefault();
}

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@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Tests.Visual.UserInterface
{
/// <summary>
/// An abstract test case which exposes small cells arranged in a grid.
/// Useful for displaying multiple configurations of a tested component at a glance.
/// </summary>
public abstract class OsuGridTestScene : OsuTestScene
{
private readonly Drawable[,] cells;
/// <summary>
/// The amount of rows in the grid.
/// </summary>
protected readonly int Rows;
/// <summary>
/// The amount of columns in the grid.
/// </summary>
protected readonly int Cols;
/// <summary>
/// Constructs a grid test case with the given dimensions.
/// </summary>
protected OsuGridTestScene(int rows, int cols)
{
Rows = rows;
Cols = cols;
GridContainer testContainer;
Add(testContainer = new GridContainer { RelativeSizeAxes = Axes.Both });
cells = new Drawable[rows, cols];
for (int r = 0; r < rows; r++)
for (int c = 0; c < cols; c++)
cells[r, c] = new Container { RelativeSizeAxes = Axes.Both };
testContainer.Content = cells.ToJagged();
}
protected Container Cell(int index) => (Container)cells[index / Cols, index % Cols];
protected Container Cell(int row, int col) => (Container)cells[row, col];
}
}

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@ -84,7 +84,6 @@ namespace osu.Game.Tests.Visual.UserInterface
testLocalCursor();
testUserCursorOverride();
testMultipleLocalCursors();
ReturnUserInput();
}
/// <summary>

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@ -3,13 +3,12 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLoadingAnimation : GridTestScene //todo: this should be an OsuTestScene
public class TestSceneLoadingAnimation : OsuGridTestScene
{
public TestSceneLoadingAnimation()
: base(2, 2)

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@ -3,14 +3,13 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOsuAnimatedButton : GridTestScene
public class TestSceneOsuAnimatedButton : OsuGridTestScene
{
public TestSceneOsuAnimatedButton()
: base(3, 2)

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@ -0,0 +1,194 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneOsuHoverContainer : ManualInputManagerTestScene
{
private OsuHoverTestContainer hoverContainer;
private Box colourContainer;
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = hoverContainer = new OsuHoverTestContainer
{
Enabled = { Value = true },
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(100),
Child = colourContainer = new Box
{
RelativeSizeAxes = Axes.Both,
},
};
doMoveOut();
});
[Description("Checks IsHovered property value on a container when it is hovered/unhovered.")]
[TestCase(true, TestName = "Enabled_Check_IsHovered")]
[TestCase(false, TestName = "Disabled_Check_IsHovered")]
public void TestIsHoveredHasProperValue(bool isEnabled)
{
setContainerEnabledTo(isEnabled);
checkNotHovered();
moveToText();
checkHovered();
moveOut();
checkNotHovered();
moveToText();
checkHovered();
moveOut();
checkNotHovered();
}
[Test]
[Description("Checks colour fading on an enabled container when it is hovered/unhovered.")]
public void TestTransitionWhileEnabled()
{
enableContainer();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
moveOut();
waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
moveOut();
waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
}
[Test]
[Description("Checks colour fading on a disabled container when it is hovered/unhovered.")]
public void TestNoTransitionWhileDisabled()
{
disableContainer();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveOut();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveOut();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
}
[Test]
[Description("Checks that when a disabled & hovered container gets enabled, colour fading happens")]
public void TestBecomesEnabledTransition()
{
disableContainer();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
enableContainer();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
}
[Test]
[Description("Checks that when an enabled & hovered container gets disabled, colour fading happens")]
public void TestBecomesDisabledTransition()
{
enableContainer();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
disableContainer();
waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
}
[Test]
[Description("Checks that when a hovered container gets enabled and disabled multiple times, colour fading happens")]
public void TestDisabledChangesMultipleTimes()
{
enableContainer();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
disableContainer();
waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
enableContainer();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
disableContainer();
waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
}
private void enableContainer() => setContainerEnabledTo(true);
private void disableContainer() => setContainerEnabledTo(false);
private void setContainerEnabledTo(bool newValue)
{
string word = newValue ? "Enable" : "Disable";
AddStep($"{word} container", () => hoverContainer.Enabled.Value = newValue);
}
private void moveToText() => AddStep("Move mouse to text", () => InputManager.MoveMouseTo(hoverContainer));
private void moveOut() => AddStep("Move out", doMoveOut);
private void checkHovered() => AddAssert("Check hovered", () => hoverContainer.IsHovered);
private void checkNotHovered() => AddAssert("Check not hovered", () => !hoverContainer.IsHovered);
private void checkColour(ColourInfo expectedColour)
=> AddAssert($"Check colour to be '{expectedColour}'", () => currentColour.Equals(expectedColour));
private void waitUntilColourIs(ColourInfo expectedColour)
=> AddUntilStep($"Wait until hover colour is {expectedColour}", () => currentColour.Equals(expectedColour));
private ColourInfo currentColour => colourContainer.DrawColourInfo.Colour;
/// <summary>
/// Moves the cursor to top left corner of the screen
/// </summary>
private void doMoveOut()
=> InputManager.MoveMouseTo(new Vector2(InputManager.ScreenSpaceDrawQuad.TopLeft.X, InputManager.ScreenSpaceDrawQuad.TopLeft.Y));
private sealed class OsuHoverTestContainer : OsuHoverContainer
{
public static readonly Color4 HOVER_COLOUR = Color4.Red;
public static readonly Color4 IDLE_COLOUR = Color4.Green;
public OsuHoverTestContainer()
{
HoverColour = HOVER_COLOUR;
IdleColour = IDLE_COLOUR;
}
}
}
}

View File

@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.UserInterface
TestUpdateableBeatmapBackgroundSprite background = null;
AddStep("load null beatmap", () => Child = background = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both });
AddUntilStep("wait for load", () => background.ContentLoaded);
AddUntilStep("content loaded", () => background.ContentLoaded);
}
[Test]