Split test scene into two to follow class split

This commit is contained in:
Bartłomiej Dach
2021-08-13 21:30:26 +02:00
parent f9f3339885
commit 2e9ab78275
2 changed files with 52 additions and 36 deletions

View File

@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[TestCase(7483253, 1048576)]
[TestCase(1048576, 7483253)]
[TestCase(1048576, 1048576)]
public void TestDisplayWithTeams(int team1Score, int team2Score)
public void TestDisplayTeamResults(int team1Score, int team2Score)
{
MultiplayerResultsScreen screen = null;
@ -57,40 +57,5 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for loaded", () => screen.IsLoaded);
}
[Test]
public void TestDisplayWithoutTeams()
{
MultiplayerResultsScreen screen = null;
AddStep("show results screen", () =>
{
var rulesetInfo = new OsuRuleset().RulesetInfo;
var beatmapInfo = CreateBeatmap(rulesetInfo).BeatmapInfo;
var score = new ScoreInfo
{
Rank = ScoreRank.B,
TotalScore = 987654,
Accuracy = 0.8,
MaxCombo = 500,
Combo = 250,
Beatmap = beatmapInfo,
User = new User { Username = "Test user" },
Date = DateTimeOffset.Now,
OnlineScoreID = 12345,
Ruleset = rulesetInfo,
};
PlaylistItem playlistItem = new PlaylistItem
{
BeatmapID = beatmapInfo.ID,
};
Stack.Push(screen = new MultiplayerResultsScreen(score, 1, playlistItem));
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
}
}
}