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Fix regressing issues when attempting to exit Player
after an unsuccessful beatmap load
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@ -119,7 +119,8 @@ namespace osu.Game.Screens.Play
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{
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bool exiting = base.OnExiting(next);
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submitScore(Score.DeepClone());
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if (LoadedBeatmapSuccessfully)
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submitScore(Score.DeepClone());
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return exiting;
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}
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