Fix regressing issues when attempting to exit Player after an unsuccessful beatmap load

This commit is contained in:
Dean Herbert
2022-03-09 17:50:05 +09:00
parent 1ee0be5e39
commit 2eb3365f46
3 changed files with 21 additions and 14 deletions

View File

@ -119,7 +119,8 @@ namespace osu.Game.Screens.Play
{
bool exiting = base.OnExiting(next);
submitScore(Score.DeepClone());
if (LoadedBeatmapSuccessfully)
submitScore(Score.DeepClone());
return exiting;
}