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Merge branch 'master' into skin-components-list
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@ -4,13 +4,12 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public class DefaultAccuracyCounter : PercentageCounter, IAccuracyCounter, ISkinnableComponent
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public class DefaultAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
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{
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private readonly Vector2 offset = new Vector2(-20, 5);
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