Pass whole queue in rather than function

This commit is contained in:
Dean Herbert
2021-10-01 01:46:37 +09:00
parent 27c4f2b06e
commit 2ed28f625a
2 changed files with 8 additions and 9 deletions

View File

@ -138,7 +138,7 @@ namespace osu.Game
private UserLookupCache userCache;
private BeatmapOnlineLookupQueue onlineBeatmapLookupCache;
private BeatmapOnlineLookupQueue onlineBeatmapLookupQueue;
private FileStore fileStore;
@ -246,9 +246,9 @@ namespace osu.Game
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Scheduler, Host, () => difficultyCache, LocalConfig));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap));
onlineBeatmapLookupCache = new BeatmapOnlineLookupQueue(API, Storage);
onlineBeatmapLookupQueue = new BeatmapOnlineLookupQueue(API, Storage);
BeatmapManager.PopulateOnlineInformation = onlineBeatmapLookupCache.UpdateAsync;
BeatmapManager.OnlineLookupQueue = onlineBeatmapLookupQueue;
// this should likely be moved to ArchiveModelManager when another case appears where it is necessary
// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
@ -531,7 +531,7 @@ namespace osu.Game
RulesetStore?.Dispose();
LocalConfig?.Dispose();
onlineBeatmapLookupCache?.Dispose();
onlineBeatmapLookupQueue?.Dispose();
contextFactory?.FlushConnections();
}