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https://github.com/osukey/osukey.git
synced 2025-08-03 06:36:31 +09:00
Hook up icons better.
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@ -74,6 +74,8 @@ namespace osu.Game.Beatmaps.Drawables
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StartRequested = p => { StartRequested?.Invoke(p.Beatmap); },
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RelativeSizeAxes = Axes.X,
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}).ToList();
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Header.AddDifficultyIcons(BeatmapPanels);
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}
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private void headerGainedSelection(BeatmapSetHeader panel)
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@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using osu.Game.Modes;
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namespace osu.Game.Beatmaps.Drawables
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{
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@ -83,7 +84,7 @@ namespace osu.Game.Beatmaps.Drawables
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Origin = Anchor.CentreLeft,
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Children = new Drawable[]
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{
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new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(159, 198, 0, 255))
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new DifficultyIcon(beatmap)
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{
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Scale = new Vector2(1.8f),
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Anchor = Anchor.CentreLeft,
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@ -2,6 +2,7 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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@ -23,6 +24,7 @@ namespace osu.Game.Beatmaps.Drawables
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private OsuConfigManager config;
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private Bindable<bool> preferUnicode;
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private WorkingBeatmap beatmap;
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private FlowContainer difficultyIcons;
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public BeatmapSetHeader(WorkingBeatmap beatmap)
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{
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@ -56,15 +58,10 @@ namespace osu.Game.Beatmaps.Drawables
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TextSize = 17,
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Shadow = true,
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},
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new FlowContainer
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difficultyIcons = new FlowContainer
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{
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Margin = new MarginPadding { Top = 5 },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(159, 198, 0, 255)),
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new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(246, 101, 166, 255)),
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}
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}
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}
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}
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@ -177,5 +174,11 @@ namespace osu.Game.Beatmaps.Drawables
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});
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}
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}
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public void AddDifficultyIcons(IEnumerable<BeatmapPanel> panels)
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{
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foreach (var p in panels)
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difficultyIcons.Add(new DifficultyIcon(p.Beatmap));
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}
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}
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}
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@ -3,7 +3,9 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Modes;
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using OpenTK;
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using OpenTK.Graphics;
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@ -11,7 +13,7 @@ namespace osu.Game.Beatmaps.Drawables
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{
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class DifficultyIcon : Container
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{
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public DifficultyIcon(FontAwesome icon, Color4 color)
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public DifficultyIcon(BeatmapInfo beatmap)
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{
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const float size = 20;
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Size = new Vector2(size);
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@ -21,8 +23,8 @@ namespace osu.Game.Beatmaps.Drawables
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{
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Anchor = Anchor.Centre,
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TextSize = size,
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Colour = color,
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Icon = icon
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Colour = new Color4(159, 198, 0, 255),
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Icon = Ruleset.GetRuleset(beatmap.Mode).Icon
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}
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};
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}
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