diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index 447946b863..8b4b3d2704 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -156,7 +156,7 @@ namespace osu.Game.Overlays }; channelTabs.Current.ValueChanged += newChannel => CurrentChannel = newChannel; - channelTabs.ChannelSelectorActive.ValueChanged += (value) => channelSelection.State = value ? Visibility.Visible : Visibility.Hidden; + channelTabs.ChannelSelectorActive.ValueChanged += value => channelSelection.State = value ? Visibility.Visible : Visibility.Hidden; channelSelection.StateChanged += (overlay, state) => { if (state == Visibility.Visible && 1f - chatHeight.Value < channel_selection_min_height)