Add timing sections.

This commit is contained in:
smoogipooo
2017-05-10 14:56:39 +09:00
parent 89bfc0ff22
commit 2edc39ae16
6 changed files with 154 additions and 1 deletions

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Colour;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Timing;
namespace osu.Game.Rulesets.Mania.UI
{
@ -29,11 +30,17 @@ namespace osu.Game.Rulesets.Mania.UI
private const float column_width = 45;
private const float special_column_width = 70;
private const double time_span_default = 2000;
private const double time_span_min = 10;
private const double time_span_max = 20000;
private const double time_span_step = 100;
public Key Key;
private readonly Box background;
private readonly Container hitTargetBar;
private readonly Container keyIcon;
private readonly Container<DrawableTimingSection> timingSectionContainer;
public Column()
{
@ -130,6 +137,14 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
}
},
timingSectionContainer = new Container<DrawableTimingSection>
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Y = -hit_target_bar_height,
RelativeCoordinateSpace = new Vector2(1, (float)time_span_default)
}
};
}
@ -176,14 +191,32 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public void AddTimingSection(TimingSection timingSection) => timingSectionContainer.Add(new DrawableTimingSection(timingSection));
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == Key && !args.Repeat)
if (args.Repeat)
return false;
if (args.Key == Key)
{
background.FadeTo(background.Alpha + 0.2f, 50, EasingTypes.OutQuint);
keyIcon.ScaleTo(1.4f, 50, EasingTypes.OutQuint);
}
if (state.Keyboard.ControlPressed)
{
switch (args.Key)
{
case Key.Minus:
timeSpan += time_span_step;
break;
case Key.Plus:
timeSpan -= time_span_step;
break;
}
}
return false;
}
@ -197,6 +230,15 @@ namespace osu.Game.Rulesets.Mania.UI
return false;
}
/// <summary>
/// The amount of time which the length of this column spans.
/// </summary>
private double timeSpan
{
get { return timingSectionContainer.RelativeCoordinateSpace.Y; }
set { timingSectionContainer.RelativeCoordinateSpace = new Vector2(1, (float)MathHelper.Clamp(value, time_span_min, time_span_max)); }
}
}
}