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Update with framework changes.
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@ -199,23 +199,25 @@ namespace osu.Game.Overlays
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getSample.Play();
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Delay(200, true);
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innerSpin.Transforms.Add(new TransformRotation
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var innerRotate = new TransformRotation
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{
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StartValue = 0,
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EndValue = 359,
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StartTime = Clock.TimeInfo.Current,
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EndTime = Clock.TimeInfo.Current + 20000,
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LoopCount = -1,
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});
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};
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outterSpin.Transforms.Add(new TransformRotation
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innerRotate.Loop(0);
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innerSpin.Transforms.Add(innerRotate);
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var outerRotate = new TransformRotation
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{
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StartValue = 0,
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EndValue = 359,
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StartTime = Clock.TimeInfo.Current,
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EndTime = Clock.TimeInfo.Current + 40000,
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LoopCount = -1,
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});
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};
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outerRotate.Loop(0);
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outterSpin.Transforms.Add(outerRotate);
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disc.FadeIn(duration1);
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outterSpin.FadeTo(0.1f, duration1 * 2);
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