Re-namespace replay-related classes

This commit is contained in:
smoogipoo
2018-11-28 17:20:37 +09:00
parent 1717d7defb
commit 2ee181daf7
30 changed files with 34 additions and 19 deletions

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@ -5,6 +5,7 @@ using System;
using System.Linq; using System.Linq;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;

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@ -4,6 +4,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Input.StateChanges; using osu.Framework.Input.StateChanges;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Catch.Replays namespace osu.Game.Rulesets.Catch.Replays

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@ -2,9 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets.Catch.Replays namespace osu.Game.Rulesets.Catch.Replays

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@ -5,12 +5,12 @@ using osu.Framework.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable; using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays; using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring; using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;

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@ -3,6 +3,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;

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@ -4,6 +4,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Input.StateChanges; using osu.Framework.Input.StateChanges;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays namespace osu.Game.Rulesets.Mania.Replays

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@ -3,9 +3,9 @@
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets.Mania.Replays namespace osu.Game.Rulesets.Mania.Replays

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@ -12,6 +12,7 @@ using osu.Framework.MathUtils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Mods;
@ -21,7 +22,6 @@ using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;

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@ -8,8 +8,8 @@ using osu.Game.Rulesets.Osu.Objects;
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Replays namespace osu.Game.Rulesets.Osu.Replays

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@ -6,6 +6,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Replays;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Users; using osu.Game.Users;

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@ -3,8 +3,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Replays.Types;
using osuTK; using osuTK;

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Input.StateChanges; using osu.Framework.Input.StateChanges;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osuTK; using osuTK;

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@ -6,6 +6,7 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -14,7 +15,6 @@ using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Osu.UI namespace osu.Game.Rulesets.Osu.UI
{ {

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;

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@ -5,6 +5,7 @@ using osu.Game.Rulesets.Replays;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Input.StateChanges; using osu.Framework.Input.StateChanges;
using osu.Game.Replays;
namespace osu.Game.Rulesets.Taiko.Replays namespace osu.Game.Rulesets.Taiko.Replays
{ {

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@ -3,8 +3,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets.Taiko.Replays namespace osu.Game.Rulesets.Taiko.Replays

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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects.Drawables;
@ -16,6 +15,7 @@ using System.Linq;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI

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@ -6,8 +6,8 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Users; using osu.Game.Users;

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@ -1,9 +1,10 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Replays;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Replays.Legacy namespace osu.Game.Replays.Legacy
{ {
public class LegacyReplayFrame : ReplayFrame public class LegacyReplayFrame : ReplayFrame
{ {

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@ -3,7 +3,7 @@
using System; using System;
namespace osu.Game.Rulesets.Replays.Legacy namespace osu.Game.Replays.Legacy
{ {
[Flags] [Flags]
public enum ReplayButtonState public enum ReplayButtonState

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@ -2,9 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Rulesets.Replays;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Rulesets.Replays namespace osu.Game.Replays
{ {
public class Replay public class Replay
{ {

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@ -4,8 +4,8 @@
using System; using System;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Scoring; using osu.Game.Scoring;

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@ -3,6 +3,7 @@
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays;
namespace osu.Game.Rulesets.Replays namespace osu.Game.Rulesets.Replays
{ {

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Input.StateChanges; using osu.Framework.Input.StateChanges;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osuTK; using osuTK;
using osuTK.Input; using osuTK.Input;

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@ -1,6 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Replays;
namespace osu.Game.Rulesets.Replays namespace osu.Game.Rulesets.Replays
{ {
public interface IAutoGenerator public interface IAutoGenerator

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@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Replays.Legacy; using osu.Game.Replays.Legacy;
namespace osu.Game.Rulesets.Replays.Types namespace osu.Game.Rulesets.Replays.Types
{ {

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@ -19,8 +19,8 @@ using osu.Framework.Input;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Replays;
using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.UI namespace osu.Game.Rulesets.UI

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@ -7,9 +7,10 @@ using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
using osu.Game.IO.Legacy; using osu.Game.IO.Legacy;
using osu.Game.Replays;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Users; using osu.Game.Users;
using SharpCompress.Compressors.LZMA; using SharpCompress.Compressors.LZMA;

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@ -9,10 +9,10 @@ using JetBrains.Annotations;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Replays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Users; using osu.Game.Users;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Scoring namespace osu.Game.Scoring

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@ -1,7 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Replays; using osu.Game.Replays;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {