mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Move shared logic to LatencySampleComponent
and implement key support for circle gameplay
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@ -8,13 +8,14 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Utility.SampleComponents;
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using osuTK;
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using osuTK.Graphics;
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@ -141,7 +142,7 @@ namespace osu.Game.Screens.Utility
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unstableRate.Text = $"{hitEvents.CalculateUnstableRate():N1}";
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}
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public class SampleHitCircle : CompositeDrawable
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public class SampleHitCircle : LatencySampleComponent
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{
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public HitEvent? HitEvent;
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@ -198,6 +199,8 @@ namespace osu.Game.Screens.Utility
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};
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}
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protected override bool OnHover(HoverEvent e) => true;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (HitEvent != null)
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@ -206,6 +209,37 @@ namespace osu.Game.Screens.Utility
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if (Math.Abs(Clock.CurrentTime - HitTime) > 200)
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return false;
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attemptHit();
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return true;
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (!IsActive.Value)
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return false;
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if (IsHovered)
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attemptHit();
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return base.OnKeyDown(e);
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}
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protected override void UpdateAtLimitedRate(InputState inputState)
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{
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if (HitEvent == null)
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{
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approach.Scale = new Vector2(1 + (float)MathHelper.Clamp((HitTime - Clock.CurrentTime) / approach_rate_milliseconds.Value, 0, 100));
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Alpha = (float)MathHelper.Clamp((Clock.CurrentTime - HitTime + 600) / 400, 0, 1);
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if (Clock.CurrentTime > HitTime + 200)
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Expire();
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}
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}
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private void attemptHit() => Schedule(() =>
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{
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if (HitEvent != null)
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return;
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approach.Expire();
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circle
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@ -220,23 +254,7 @@ namespace osu.Game.Screens.Utility
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Hit?.Invoke(HitEvent.Value);
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this.Delay(200).Expire();
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return true;
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}
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protected override void Update()
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{
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base.Update();
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if (HitEvent == null)
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{
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approach.Scale = new Vector2(1 + (float)MathHelper.Clamp((HitTime - Clock.CurrentTime) / approach_rate_milliseconds.Value, 0, 100));
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Alpha = (float)MathHelper.Clamp((Clock.CurrentTime - HitTime + 600) / 400, 0, 1);
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if (Clock.CurrentTime > HitTime + 200)
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Expire();
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}
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}
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});
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}
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}
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}
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