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Move NonSkinnableScreenPlaceholder
to outer scope
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@ -194,7 +194,7 @@ namespace osu.Game.Tests.Visual.Navigation
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advanceToSongSelect();
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openSkinEditor();
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AddAssert("blueprint container present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.EqualTo(1));
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AddAssert("placeholder not present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer.NonSkinnableScreenPlaceholder>().Count(), () => Is.Zero);
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AddAssert("placeholder not present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.Zero);
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AddStep("add skinnable component", () =>
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{
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@ -205,11 +205,11 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("exit to main menu", () => Game.ScreenStack.CurrentScreen.Exit());
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AddAssert("selection cleared", () => skinEditor.SelectedComponents, () => Has.Count.Zero);
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AddAssert("blueprint container not present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.Zero);
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AddAssert("placeholder present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer.NonSkinnableScreenPlaceholder>().Count(), () => Is.EqualTo(1));
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AddAssert("placeholder present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.EqualTo(1));
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advanceToSongSelect();
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AddAssert("blueprint container present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.EqualTo(1));
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AddAssert("placeholder not present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer.NonSkinnableScreenPlaceholder>().Count(), () => Is.Zero);
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AddAssert("placeholder not present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.Zero);
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}
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private void advanceToSongSelect()
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