Merge branch 'master' into remove-current-item

This commit is contained in:
Dean Herbert
2022-10-20 10:02:09 +09:00
committed by GitHub
51 changed files with 688 additions and 299 deletions

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@ -244,7 +244,10 @@ namespace osu.Game.Tests.Visual.Background
public void TestResumeFromPlayer()
{
performFullSetup();
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
AddStep("Move mouse to Visual Settings location", () => InputManager.MoveMouseTo(playerLoader.ScreenSpaceDrawQuad.TopRight
+ new Vector2(-playerLoader.VisualSettingsPos.ScreenSpaceDrawQuad.Width,
playerLoader.VisualSettingsPos.ScreenSpaceDrawQuad.Height / 2
)));
AddStep("Resume PlayerLoader", () => player.Restart());
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));

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@ -4,8 +4,10 @@
#nullable disable
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Components.RadioButtons;
namespace osu.Game.Tests.Visual.Editing
@ -13,6 +15,9 @@ namespace osu.Game.Tests.Visual.Editing
[TestFixture]
public class TestSceneEditorComposeRadioButtons : OsuTestScene
{
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
public TestSceneEditorComposeRadioButtons()
{
EditorRadioButtonCollection collection;

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@ -148,10 +148,6 @@ namespace osu.Game.Tests.Visual.Editing
});
AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0);
AddStep("place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("circle placed", () => editorBeatmap.HitObjects.Count == 1);
}
[Test]

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@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual.Editing
}
}
},
new MenuCursor()
new MenuCursorContainer()
};
scrollContainer.Add(innerBox = new Box

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@ -25,6 +25,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Menu;
using osu.Game.Skinning;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Navigation
{
@ -79,6 +80,16 @@ namespace osu.Game.Tests.Visual.Navigation
[Resolved]
private OsuGameBase gameBase { get; set; }
[Test]
public void TestCursorHidesWhenIdle()
{
AddStep("click mouse", () => InputManager.Click(MouseButton.Left));
AddUntilStep("wait until idle", () => Game.IsIdle.Value);
AddUntilStep("menu cursor hidden", () => Game.GlobalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
AddStep("click mouse", () => InputManager.Click(MouseButton.Left));
AddUntilStep("menu cursor shown", () => Game.GlobalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 1);
}
[Test]
public void TestNullRulesetHandled()
{

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@ -15,6 +15,7 @@ using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -81,25 +82,24 @@ namespace osu.Game.Tests.Visual.UserInterface
};
AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b));
testUserCursor();
testLocalCursor();
testUserCursorOverride();
testMultipleLocalCursors();
}
[SetUp]
public void SetUp() => Schedule(moveOut);
/// <summary>
/// -- Green Box --
/// Tests whether hovering in and out of a drawable that provides the user cursor (green)
/// results in the correct visibility state for that cursor.
/// </summary>
private void testUserCursor()
[Test]
public void TestUserCursor()
{
AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].MenuCursor));
AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].MenuCursor));
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
AddStep("Move out", moveOut);
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor));
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
}
@ -108,15 +108,16 @@ namespace osu.Game.Tests.Visual.UserInterface
/// Tests whether hovering in and out of a drawable that provides a local cursor (purple)
/// results in the correct visibility and state for that cursor.
/// </summary>
private void testLocalCursor()
[Test]
public void TestLocalCursor()
{
AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3]));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
AddAssert("Check global cursor at mouse", () => checkAtMouse(globalCursorDisplay.MenuCursor));
AddStep("Move out", moveOut);
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
}
@ -125,47 +126,96 @@ namespace osu.Game.Tests.Visual.UserInterface
/// Tests whether overriding a user cursor (green) with another user cursor (blue)
/// results in the correct visibility and states for the cursors.
/// </summary>
private void testUserCursorOverride()
[Test]
public void TestUserCursorOverride()
{
AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor));
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor));
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor));
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
AddStep("Move out", moveOut);
AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].MenuCursor));
AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].MenuCursor));
AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].Cursor));
}
/// <summary>
/// -- Yellow-Purple Box Boundary --
/// Tests whether multiple local cursors (purple + yellow) may be visible and at the mouse position at the same time.
/// </summary>
private void testMultipleLocalCursors()
[Test]
public void TestMultipleLocalCursors()
{
AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
AddStep("Move out", moveOut);
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
}
/// <summary>
/// -- Yellow-Blue Box Boundary --
/// Tests whether a local cursor (yellow) may be displayed along with a user cursor override (blue).
/// </summary>
private void testUserOverrideWithLocal()
[Test]
public void TestUserOverrideWithLocal()
{
AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor));
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor));
AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10, 0)));
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
AddStep("Move out", moveOut);
AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].MenuCursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
}
/// <summary>
/// Ensures non-mouse input hides global cursor on a "local cursor" area (which doesn't hide global cursor).
/// </summary>
[Test]
public void TestKeyboardLocalCursor([Values] bool clickToShow)
{
AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3].ScreenSpaceDrawQuad.Centre + new Vector2(10, 0)));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.Alpha == 1);
AddStep("Press key", () => InputManager.Key(Key.A));
AddAssert("Check purple cursor still visible", () => checkVisible(cursorBoxes[3].Cursor));
AddUntilStep("Check global cursor alpha is 0", () => globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
if (clickToShow)
AddStep("Click mouse", () => InputManager.Click(MouseButton.Left));
else
AddStep("Move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + Vector2.One));
AddAssert("Check purple cursor still visible", () => checkVisible(cursorBoxes[3].Cursor));
AddUntilStep("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 1);
}
/// <summary>
/// Ensures mouse input after non-mouse input doesn't show global cursor on a "user cursor" area (which hides global cursor).
/// </summary>
[Test]
public void TestKeyboardUserCursor([Values] bool clickToShow)
{
AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check global cursor alpha is 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
AddStep("Press key", () => InputManager.Key(Key.A));
AddAssert("Check green cursor still visible", () => checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check global cursor alpha is still 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
if (clickToShow)
AddStep("Click mouse", () => InputManager.Click(MouseButton.Left));
else
AddStep("Move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + Vector2.One));
AddAssert("Check green cursor still visible", () => checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check global cursor alpha is still 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
}
/// <summary>
@ -191,7 +241,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public bool SmoothTransition;
public CursorContainer MenuCursor { get; }
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor { get; }
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor);
@ -218,7 +268,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Origin = Anchor.Centre,
Text = providesUserCursor ? "User cursor" : "Local cursor"
},
MenuCursor = new TestCursorContainer
Cursor = new TestCursorContainer
{
State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible },
}

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@ -5,12 +5,14 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
@ -20,11 +22,17 @@ namespace osu.Game.Tests.Visual.UserInterface
{
private SettingsToolboxGroup group;
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = group = new SettingsToolboxGroup("example")
{
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new RoundedButton