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Fix combo colour fallbacks when skin is not providing any
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44
osu.Game.Tests/Skins/LegacySkinDecoderTest.cs
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44
osu.Game.Tests/Skins/LegacySkinDecoderTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using NUnit.Framework;
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using osu.Game.Skinning;
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using osu.Game.Tests.Resources;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Skins
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{
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[TestFixture]
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public class SkinFallbackTest
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{
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[TestCase(true)]
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[TestCase(false)]
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public void TestDecodeSkinColours(bool hasColours)
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{
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var decoder = new LegacySkinDecoder();
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using (var resStream = TestResources.OpenResource(hasColours ? "skin.ini" : "skin-empty.ini"))
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using (var stream = new StreamReader(resStream))
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{
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var comboColors = decoder.Decode(stream).ComboColours;
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List<Color4> expectedColors;
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if (hasColours)
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expectedColors = new List<Color4>
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{
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new Color4(142, 199, 255, 255),
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new Color4(255, 128, 128, 255),
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new Color4(128, 255, 255, 255),
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new Color4(100, 100, 100, 100),
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};
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else
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expectedColors = new DefaultSkin().Configuration.ComboColours;
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Assert.AreEqual(expectedColors.Count, comboColors.Count);
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for (int i = 0; i < expectedColors.Count; i++)
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Assert.AreEqual(expectedColors[i], comboColors[i]);
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}
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}
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}
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}
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