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Make Velocity and TickDistance private set
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@ -92,8 +92,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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public double SpanDuration => Duration / this.SpanCount();
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public double Velocity;
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public double TickDistance;
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public double Velocity { get; private set; }
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public double TickDistance { get; private set; }
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/// <summary>
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/// An extra multiplier that affects the number of ticks generated by this <see cref="Slider"/>.
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