mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Merge branch 'master' into async-beatmap-load
This commit is contained in:
@ -51,6 +51,11 @@ namespace osu.Game.Beatmaps
|
||||
total_count.Value++;
|
||||
}
|
||||
|
||||
~WorkingBeatmap()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
protected virtual Track GetVirtualTrack()
|
||||
{
|
||||
const double excess_length = 1000;
|
||||
@ -248,7 +253,6 @@ namespace osu.Game.Beatmaps
|
||||
// cancelling the beatmap load is safe for now since the retrieval is a synchronous
|
||||
// operation. if we add an async retrieval method this may need to be reconsidered.
|
||||
beatmapCancellation.Cancel();
|
||||
|
||||
total_count.Value--;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user