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Use BeatmapSetInfo instead of WorkingBeatmap
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@ -23,7 +23,7 @@ namespace osu.Game.Beatmaps.Drawables
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{
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public Action<BeatmapSetHeader> GainedSelection;
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public Action<WorkingBeatmap> DeleteRequested;
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public Action<BeatmapSetInfo> DeleteRequested;
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private readonly SpriteText title;
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private readonly SpriteText artist;
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@ -164,7 +164,7 @@ namespace osu.Game.Beatmaps.Drawables
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if (State == PanelSelectedState.NotSelected)
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items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => State = PanelSelectedState.Selected));
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items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(beatmap)));
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items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(beatmap.BeatmapSetInfo)));
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return items.ToArray();
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}
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