Use BeatmapSetInfo instead of WorkingBeatmap

This commit is contained in:
Dean Herbert
2017-08-30 20:53:33 +09:00
parent 8619f28ced
commit 2fb4126ffc
4 changed files with 8 additions and 7 deletions

View File

@ -23,7 +23,7 @@ namespace osu.Game.Beatmaps.Drawables
{
public Action<BeatmapSetHeader> GainedSelection;
public Action<WorkingBeatmap> DeleteRequested;
public Action<BeatmapSetInfo> DeleteRequested;
private readonly SpriteText title;
private readonly SpriteText artist;
@ -164,7 +164,7 @@ namespace osu.Game.Beatmaps.Drawables
if (State == PanelSelectedState.NotSelected)
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => State = PanelSelectedState.Selected));
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(beatmap)));
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(beatmap.BeatmapSetInfo)));
return items.ToArray();
}