mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
Rename IgnoreJudgement -> OnlyJudgeNestedObjects
This commit is contained in:
@ -115,10 +115,10 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
public double TickDistanceMultiplier = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="Slider"/>'s judgement should be ignored.
|
||||
/// If <c>false</c>, this <see cref="Slider"/> will be judged proportionally to the number of ticks hit.
|
||||
/// Whether this <see cref="Slider"/>'s judgement is fully handled by its nested <see cref="HitObject"/>s.
|
||||
/// If <c>false</c>, this <see cref="Slider"/> will be judged proportionally to the number of nested <see cref="HitObject"/>s hit.
|
||||
/// </summary>
|
||||
public bool IgnoreJudgement = true;
|
||||
public bool OnlyJudgeNestedObjects = true;
|
||||
|
||||
[JsonIgnore]
|
||||
public SliderHeadCircle HeadCircle { get; protected set; }
|
||||
@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
HeadCircle.Samples = this.GetNodeSamples(0);
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => IgnoreJudgement ? new OsuIgnoreJudgement() : new OsuJudgement();
|
||||
public override Judgement CreateJudgement() => OnlyJudgeNestedObjects ? new OsuIgnoreJudgement() : new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
|
Reference in New Issue
Block a user