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Fix playlist deserialisation for creating rooms
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parent
983a45c4d8
commit
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@ -59,6 +59,9 @@ namespace osu.Game.Online.Multiplayer
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Type.Value = other.Type;
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Type.Value = other.Type;
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MaxParticipants.Value = other.MaxParticipants;
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MaxParticipants.Value = other.MaxParticipants;
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Participants.Value = other.Participants.Value.ToArray();
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Participants.Value = other.Participants.Value.ToArray();
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Playlist.Clear();
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Playlist.AddRange(other.Playlist);
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}
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}
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}
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}
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@ -68,15 +71,25 @@ namespace osu.Game.Online.Multiplayer
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public int ID { get; set; }
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public int ID { get; set; }
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[JsonProperty("beatmap")]
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[JsonProperty("beatmap")]
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private APIBeatmap beatmap { get; set; }
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private APIBeatmap apiBeatmap { get; set; }
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public bool ShouldSerializebeatmap() => false;
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public bool ShouldSerializeapiBeatmap() => false;
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private BeatmapInfo beatmap;
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[JsonIgnore]
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[JsonIgnore]
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public BeatmapInfo Beatmap { get; set; }
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public BeatmapInfo Beatmap
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{
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get => beatmap;
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set
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{
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beatmap = value;
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BeatmapID = value?.OnlineBeatmapID ?? 0;
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}
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}
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[JsonProperty("beatmap_id")]
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[JsonProperty("beatmap_id")]
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public int BeatmapID => Beatmap.OnlineBeatmapID ?? 0;
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public int BeatmapID { get; set; }
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[JsonProperty("ruleset_id")]
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[JsonProperty("ruleset_id")]
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public int RulesetID { get; set; }
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public int RulesetID { get; set; }
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@ -105,37 +118,31 @@ namespace osu.Game.Online.Multiplayer
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set => _requiredMods = value;
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set => _requiredMods = value;
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}
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}
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private RulesetInfo ruleset;
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[JsonIgnore]
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[JsonIgnore]
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public RulesetInfo Ruleset
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public RulesetInfo Ruleset { get; set; }
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public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
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{
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{
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get => ruleset;
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// If we don't have an api beatmap, the request occurred as a result of room creation, so we can query the local beatmap instead
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set
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// Todo: Is this a bug?
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Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
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Ruleset = rulesets.GetRuleset(RulesetID);
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if (_allowedMods != null)
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{
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{
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ruleset = value;
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AllowedMods.Clear();
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AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _allowedMods.Any(m => m.Acronym == mod.Acronym)));
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if (_allowedMods != null)
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_allowedMods = null;
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{
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AllowedMods.Clear();
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AllowedMods.AddRange(value.CreateInstance().GetAllMods().Where(mod => _allowedMods.Any(m => m.Acronym == mod.Acronym)));
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_allowedMods = null;
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}
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if (_requiredMods != null)
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{
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RequiredMods.Clear();
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RequiredMods.AddRange(value.CreateInstance().GetAllMods().Where(mod => _requiredMods.Any(m => m.Acronym == mod.Acronym)));
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_requiredMods = null;
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}
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}
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}
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}
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public void SetRulesets(RulesetStore rulesets)
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if (_requiredMods != null)
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{
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{
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Beatmap = beatmap.ToBeatmap(rulesets);
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RequiredMods.Clear();
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RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _requiredMods.Any(m => m.Acronym == mod.Acronym)));
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_requiredMods = null;
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}
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}
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}
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// Todo: Move this elsewhere for reusability
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// Todo: Move this elsewhere for reusability
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@ -63,11 +63,7 @@ namespace osu.Game.Screens.Multi
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{
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{
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foreach (var r in result)
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foreach (var r in result)
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{
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{
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foreach (var pi in r.Playlist)
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processPlaylist(r);
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{
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pi.Ruleset = rulesets.GetRuleset(pi.RulesetID);
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pi.SetRulesets(rulesets);
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}
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var existing = rooms.FirstOrDefault(e => e.RoomID.Value == r.RoomID.Value);
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var existing = rooms.FirstOrDefault(e => e.RoomID.Value == r.RoomID.Value);
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if (existing == null)
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if (existing == null)
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@ -88,6 +84,8 @@ namespace osu.Game.Screens.Multi
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private void addRoom(Room local, Room remote)
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private void addRoom(Room local, Room remote)
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{
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{
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processPlaylist(remote);
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local.CopyFrom(remote);
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local.CopyFrom(remote);
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var existing = rooms.FirstOrDefault(e => e.RoomID.Value == local.RoomID.Value);
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var existing = rooms.FirstOrDefault(e => e.RoomID.Value == local.RoomID.Value);
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@ -96,6 +94,12 @@ namespace osu.Game.Screens.Multi
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rooms.Add(local);
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rooms.Add(local);
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}
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}
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private void processPlaylist(Room room)
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{
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foreach (var pi in room.Playlist)
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pi.MapObjects(beatmaps, rulesets);
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}
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private class CreateRoomRequest : APIRequest<Room>
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private class CreateRoomRequest : APIRequest<Room>
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{
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{
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private readonly Room room;
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private readonly Room room;
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