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Merge branch 'master' into osu-fontusage
This commit is contained in:
@ -2,7 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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@ -22,7 +22,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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{
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private readonly bool noVideo;
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public string TooltipText => button.Enabled ? "Download this beatmap" : "Login to download";
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public string TooltipText => button.Enabled.Value ? "Download this beatmap" : "Login to download";
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private readonly IBindable<User> localUser = new Bindable<User>();
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@ -83,7 +83,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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},
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}
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},
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new DownloadProgressBar(BeatmapSet)
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new DownloadProgressBar(BeatmapSet.Value)
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{
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Depth = -2,
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Anchor = Anchor.BottomLeft,
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@ -101,16 +101,16 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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return;
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}
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beatmaps.Download(BeatmapSet, noVideo);
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beatmaps.Download(BeatmapSet.Value, noVideo);
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};
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localUser.BindTo(api.LocalUser);
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localUser.BindValueChanged(userChanged, true);
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button.Enabled.BindValueChanged(enabledChanged, true);
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State.BindValueChanged(state =>
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State.BindValueChanged(e =>
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{
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switch (state)
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switch (e.NewValue)
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{
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case DownloadState.Downloading:
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textSprites.Children = new Drawable[]
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@ -155,8 +155,8 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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}, true);
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}
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private void userChanged(User user) => button.Enabled.Value = !(user is GuestUser);
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private void userChanged(ValueChangedEvent<User> e) => button.Enabled.Value = !(e.NewValue is GuestUser);
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private void enabledChanged(bool enabled) => this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
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private void enabledChanged(ValueChangedEvent<bool> e) => this.FadeColour(e.NewValue ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
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}
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}
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