Merge branch 'master' into osu-fontusage

This commit is contained in:
Dean Herbert
2019-02-22 18:09:23 +09:00
committed by GitHub
286 changed files with 837 additions and 876 deletions

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@ -3,7 +3,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(v => scaleContainer.Scale = new Vector2(v), true);
scaleBindable.BindValueChanged(e => scaleContainer.Scale = new Vector2(e.NewValue), true);
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);

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@ -8,7 +8,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects;
@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(v =>
scaleBindable.BindValueChanged(e =>
{
Body.PathWidth = HitObject.Scale * 64;
Ball.Scale = new Vector2(HitObject.Scale);

View File

@ -3,7 +3,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Configuration;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;

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@ -11,7 +11,7 @@ using osuTK.Graphics;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Bindables;
using osu.Game.Screens.Ranking;
using osu.Game.Rulesets.Scoring;
@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circle.Colour = colours.BlueDark;
glow.Colour = colours.BlueDark;
positionBindable.BindValueChanged(v => Position = v);
positionBindable.BindValueChanged(e => Position = e.NewValue);
positionBindable.BindTo(HitObject.PositionBindable);
}

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@ -4,7 +4,7 @@
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
@ -54,18 +54,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
var spanProgress = slider.ProgressAt(completionProgress);
double start = 0;
double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
double end = SnakingIn.Value ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
if (span >= slider.SpanCount() - 1)
{
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
{
start = 0;
end = SnakingOut ? spanProgress : 1;
end = SnakingOut.Value ? spanProgress : 1;
}
else
{
start = SnakingOut ? spanProgress : 0;
start = SnakingOut.Value ? spanProgress : 0;
}
}