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Refactor StarRatingDisplay
to be mutable with a current bindable
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@ -1,8 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Ranking.Expanded;
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@ -10,8 +12,11 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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public class TestSceneStarRatingDisplay : OsuTestScene
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{
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public TestSceneStarRatingDisplay()
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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StarRatingDisplay changingStarRating;
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Child = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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@ -25,8 +30,14 @@ namespace osu.Game.Tests.Visual.Ranking
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new StarRatingDisplay(new StarDifficulty(5.67, 0)),
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new StarRatingDisplay(new StarDifficulty(6.78, 0)),
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new StarRatingDisplay(new StarDifficulty(10.11, 0)),
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changingStarRating = new StarRatingDisplay(),
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}
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};
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}
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Scheduler.AddDelayed(() =>
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{
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changingStarRating.Current.Value = new StarDifficulty(RNG.NextDouble(0, 10), RNG.Next());
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}, 500, true);
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});
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}
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}
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