Add better test coverage of hit lighting (and ensure reset after animation reapplication)

This commit is contained in:
Dean Herbert
2020-11-19 14:10:07 +09:00
parent ba735584fa
commit 3024ae6d86
2 changed files with 5 additions and 4 deletions

View File

@ -43,8 +43,8 @@ namespace osu.Game.Rulesets.Osu.Tests
showResult(HitResult.Great);
AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
AddAssert("hit lighting hidden",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => !judgement.Lighting.Transforms.Any()));
AddAssert("hit lighting has no transforms", () => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => !judgement.Lighting.Transforms.Any()));
AddAssert("hit lighting hidden", () => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
}
[Test]
@ -55,8 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests
showResult(HitResult.Great);
AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
AddAssert("hit lighting shown",
() => this.ChildrenOfType<TestDrawableOsuJudgement>().Any(judgement => judgement.Lighting.Transforms.Any()));
AddUntilStep("hit lighting shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any(judgement => judgement.Lighting.Alpha > 0));
}
private void showResult(HitResult result)