Purge final spectator frames before ending play

This commit is contained in:
Dan Balasescu
2022-01-28 22:26:05 +09:00
parent 397971c631
commit 3037a3a769
3 changed files with 37 additions and 2 deletions

View File

@ -167,6 +167,9 @@ namespace osu.Game.Online.Spectator
if (!IsPlaying)
return;
if (pendingFrames.Count > 0)
purgePendingFrames(true);
IsPlaying = false;
currentBeatmap = null;
@ -238,9 +241,12 @@ namespace osu.Game.Online.Spectator
purgePendingFrames();
}
private void purgePendingFrames()
private void purgePendingFrames(bool force = false)
{
if (lastSend?.IsCompleted == false)
if (lastSend?.IsCompleted == false && !force)
return;
if (pendingFrames.Count == 0)
return;
var frames = pendingFrames.ToArray();