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Purge final spectator frames before ending play
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@ -14,6 +14,7 @@ using osu.Framework.Utils;
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using osu.Game.Online.API;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Scoring;
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namespace osu.Game.Tests.Visual.Spectator
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@ -27,12 +28,22 @@ namespace osu.Game.Tests.Visual.Spectator
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public override IBindable<bool> IsConnected { get; } = new Bindable<bool>(true);
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public readonly Dictionary<int, ReplayFrame> LastReceivedFrame = new Dictionary<int, ReplayFrame>();
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private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
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private readonly Dictionary<int, int> userNextFrameDictionary = new Dictionary<int, int>();
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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public TestSpectatorClient()
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{
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OnNewFrames += (i, bundle) =>
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{
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if (PlayingUsers.Contains(i))
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LastReceivedFrame[i] = bundle.Frames[^1];
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};
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}
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/// <summary>
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/// Starts play for an arbitrary user.
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/// </summary>
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