Purge final spectator frames before ending play

This commit is contained in:
Dan Balasescu
2022-01-28 22:26:05 +09:00
parent 397971c631
commit 3037a3a769
3 changed files with 37 additions and 2 deletions

View File

@ -14,6 +14,7 @@ using osu.Framework.Utils;
using osu.Game.Online.API;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Replays;
using osu.Game.Scoring;
namespace osu.Game.Tests.Visual.Spectator
@ -27,12 +28,22 @@ namespace osu.Game.Tests.Visual.Spectator
public override IBindable<bool> IsConnected { get; } = new Bindable<bool>(true);
public readonly Dictionary<int, ReplayFrame> LastReceivedFrame = new Dictionary<int, ReplayFrame>();
private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
private readonly Dictionary<int, int> userNextFrameDictionary = new Dictionary<int, int>();
[Resolved]
private IAPIProvider api { get; set; } = null!;
public TestSpectatorClient()
{
OnNewFrames += (i, bundle) =>
{
if (PlayingUsers.Contains(i))
LastReceivedFrame[i] = bundle.Frames[^1];
};
}
/// <summary>
/// Starts play for an arbitrary user.
/// </summary>