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Expose AccentColour/GlowColour from hud elements, and set from HudOverlay.
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@ -10,10 +10,11 @@ using osu.Game.Graphics.Sprites;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using OpenTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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public abstract class RollingCounter<T> : Container
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public abstract class RollingCounter<T> : Container, IHasAccentColour
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{
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/// <summary>
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/// The current value.
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@ -80,6 +81,12 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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public Color4 AccentColour
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{
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get { return DisplayedCountSpriteText.Colour; }
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set { DisplayedCountSpriteText.Colour = value; }
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}
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/// <summary>
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/// Skeleton of a numeric counter which value rolls over time.
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/// </summary>
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