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Expose AccentColour/GlowColour from hud elements, and set from HudOverlay.
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@ -35,12 +35,6 @@ namespace osu.Game.Graphics.UserInterface
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LeadingZeroes = leading;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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DisplayedCountSpriteText.Colour = colours.BlueLighter;
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}
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protected override double GetProportionalDuration(double currentValue, double newValue)
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{
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return currentValue > newValue ? currentValue - newValue : newValue - currentValue;
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