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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override bool UserScrollSpeedAdjustment => false;
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protected override SpeedChangeVisualisationMethod visualisationMethod => SpeedChangeVisualisationMethod.Constant;
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protected override SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Constant;
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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: base(BASE_WIDTH)
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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protected override bool UserScrollSpeedAdjustment => false;
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protected override SpeedChangeVisualisationMethod visualisationMethod => SpeedChangeVisualisationMethod.Overlapping;
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protected override SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Overlapping;
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private readonly Container<HitExplosion> hitExplosionContainer;
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private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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@ -54,7 +53,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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}
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}
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private ISpeedChangeVisualiser speedChangeVisualiser;
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private readonly ISpeedChangeVisualiser speedChangeVisualiser;
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public override void Add(DrawableHitObject hitObject)
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{
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@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// </summary>
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protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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protected virtual SpeedChangeVisualisationMethod visualisationMethod => SpeedChangeVisualisationMethod.Sequential;
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protected virtual SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Sequential;
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/// <summary>
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/// Creates a new <see cref="ScrollingPlayfield"/>.
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@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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protected sealed override HitObjectContainer CreateHitObjectContainer()
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{
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var container = new ScrollingHitObjectContainer(visualisationMethod);
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var container = new ScrollingHitObjectContainer(VisualisationMethod);
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container.Direction.BindTo(Direction);
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return container;
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}
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