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Integrate HitObjectComposer into Compose
Also removes the other rulesets' HitObjectComposers for now.
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@ -9,6 +9,7 @@ using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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@ -49,6 +50,8 @@ namespace osu.Game.Rulesets
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public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null);
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public virtual HitObjectComposer CreateHitObjectComposer() => null;
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public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_question_circle };
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public abstract string Description { get; }
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