Fix event handling from outside carousel being scheduled at the wrong level

Was causing BeatmapSet's Set to run *after* newer events were received.
This commit is contained in:
Dean Herbert
2017-12-18 02:46:53 +09:00
parent 942054a30f
commit 30a15729ec
2 changed files with 38 additions and 54 deletions

View File

@ -110,42 +110,48 @@ namespace osu.Game.Screens.Select
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
{
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
Schedule(() =>
{
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
if (existingSet == null)
return;
if (existingSet == null)
return;
root.RemoveChild(existingSet);
itemsCache.Invalidate();
root.RemoveChild(existingSet);
itemsCache.Invalidate();
});
}
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
{
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
bool hadSelection = existingSet?.State?.Value == CarouselItemState.Selected;
var newSet = createCarouselSet(beatmapSet);
if (existingSet != null)
root.RemoveChild(existingSet);
if (newSet == null)
Schedule(() =>
{
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
bool hadSelection = existingSet?.State?.Value == CarouselItemState.Selected;
var newSet = createCarouselSet(beatmapSet);
if (existingSet != null)
root.RemoveChild(existingSet);
if (newSet == null)
{
itemsCache.Invalidate();
SelectNext();
return;
}
root.AddChild(newSet);
applyActiveCriteria(false, false);
//check if we can/need to maintain our current selection.
if (hadSelection)
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID) ?? newSet);
itemsCache.Invalidate();
SelectNext();
return;
}
root.AddChild(newSet);
applyActiveCriteria(false, false);
//check if we can/need to maintain our current selection.
if (hadSelection)
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID) ?? newSet);
itemsCache.Invalidate();
});
}
public void SelectBeatmap(BeatmapInfo beatmap)