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Don't consider slider tails in accuracy heatmap
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@ -151,7 +151,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
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// Todo: This should probably not be done like this.
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// Todo: This should probably not be done like this.
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float radius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (playableBeatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5) / 5) / 2;
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float radius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (playableBeatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5) / 5) / 2;
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foreach (var e in score.HitEvents.Where(e => e.HitObject is HitCircle))
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foreach (var e in score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)))
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{
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{
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if (e.LastHitObject == null || e.Position == null)
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if (e.LastHitObject == null || e.Position == null)
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continue;
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continue;
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