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Difficulty cache invalidation flow
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@ -61,6 +61,8 @@ namespace osu.Game.Beatmaps
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var working = workingBeatmapCache.GetWorkingBeatmap(beatmap);
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beatmap.Length = calculateLength(working.Beatmap);
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beatmap.BPM = 60000 / working.Beatmap.GetMostCommonBeatLength();
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difficultyCache.Invalidate(beatmap);
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}
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}
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