Use object list size for object position

This commit is contained in:
apollo-dw
2022-05-24 16:30:25 +01:00
parent 5dbec92d9e
commit 30b9e0e7ab
9 changed files with 15 additions and 21 deletions

View File

@ -25,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
/// </summary>
public readonly double StrainTime;
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth, List<DifficultyHitObject> objects, int position)
: base(hitObject, lastObject, clockRate, objects, position)
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth, List<DifficultyHitObject> objects)
: base(hitObject, lastObject, clockRate, objects)
{
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
float scalingFactor = normalized_hitobject_radius / halfCatcherWidth;