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Use object list size for object position
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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List<DifficultyHitObject> objects = new List<DifficultyHitObject>();
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for (int i = 1; i < sortedObjects.Length; i++)
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objects.Add(new ManiaDifficultyHitObject(sortedObjects[i], sortedObjects[i - 1], clockRate, objects, i - 1));
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objects.Add(new ManiaDifficultyHitObject(sortedObjects[i], sortedObjects[i - 1], clockRate, objects));
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return objects;
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}
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@ -12,8 +12,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Preprocessing
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{
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public new ManiaHitObject BaseObject => (ManiaHitObject)base.BaseObject;
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public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
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: base(hitObject, lastObject, clockRate, objects, position)
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public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects)
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: base(hitObject, lastObject, clockRate, objects)
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{
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}
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}
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