Use object list size for object position

This commit is contained in:
apollo-dw
2022-05-24 16:30:25 +01:00
parent 5dbec92d9e
commit 30b9e0e7ab
9 changed files with 15 additions and 21 deletions

View File

@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
List<DifficultyHitObject> objects = new List<DifficultyHitObject>();
for (int i = 1; i < sortedObjects.Length; i++)
objects.Add(new ManiaDifficultyHitObject(sortedObjects[i], sortedObjects[i - 1], clockRate, objects, i - 1));
objects.Add(new ManiaDifficultyHitObject(sortedObjects[i], sortedObjects[i - 1], clockRate, objects));
return objects;
}

View File

@ -12,8 +12,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Preprocessing
{
public new ManiaHitObject BaseObject => (ManiaHitObject)base.BaseObject;
public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
: base(hitObject, lastObject, clockRate, objects, position)
public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects)
: base(hitObject, lastObject, clockRate, objects)
{
}
}