mirror of
https://github.com/osukey/osukey.git
synced 2025-08-02 14:17:06 +09:00
Use object list size for object position
This commit is contained in:
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
// The first jump is formed by the first two hitobjects of the map.
|
||||
// If the map has less than two OsuHitObjects, the enumerator will not return anything.
|
||||
for (int i = 1; i < beatmap.HitObjects.Count; i++)
|
||||
objects.Add(new OsuDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate, objects, i - 1));
|
||||
objects.Add(new OsuDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate, objects));
|
||||
|
||||
return objects;
|
||||
}
|
||||
|
Reference in New Issue
Block a user