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Use object list size for object position
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@ -75,10 +75,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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private readonly OsuHitObject lastLastObject;
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private readonly OsuHitObject lastObject;
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public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
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: base(hitObject, lastObject, clockRate, objects, position)
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public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects)
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: base(hitObject, lastObject, clockRate, objects)
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{
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lastLastObject = position > 1 ? (OsuHitObject)Previous(1).BaseObject : null;
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lastLastObject = Position > 1 ? (OsuHitObject)Previous(1).BaseObject : null;
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this.lastObject = (OsuHitObject)lastObject;
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// Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects.
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