Use object list size for object position

This commit is contained in:
apollo-dw
2022-05-24 16:30:25 +01:00
parent 5dbec92d9e
commit 30b9e0e7ab
9 changed files with 15 additions and 21 deletions

View File

@ -75,10 +75,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
private readonly OsuHitObject lastLastObject;
private readonly OsuHitObject lastObject;
public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
: base(hitObject, lastObject, clockRate, objects, position)
public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects)
: base(hitObject, lastObject, clockRate, objects)
{
lastLastObject = position > 1 ? (OsuHitObject)Previous(1).BaseObject : null;
lastLastObject = Position > 1 ? (OsuHitObject)Previous(1).BaseObject : null;
this.lastObject = (OsuHitObject)lastObject;
// Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects.