mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'nekodex/master' into update-beatmap-scores-design
# Conflicts: # osu.Game.Tests/Visual/TestCaseBeatmapScoresContainer.cs # osu.Game/Overlays/BeatmapSet/Scores/ClickableUserContainer.cs # osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs # osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs
This commit is contained in:
@ -3,7 +3,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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@ -74,7 +74,7 @@ namespace osu.Game.Graphics.Containers
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}
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap)
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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Beatmap.BindTo(beatmap);
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}
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@ -15,15 +15,9 @@ namespace osu.Game.Graphics.Containers
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{
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public Drawable Icon
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{
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get
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{
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return InternalChild;
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}
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get => InternalChild;
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set
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{
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InternalChild = value;
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}
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set => InternalChild = value;
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}
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/// <summary>
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@ -33,8 +27,8 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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public new EdgeEffectParameters EdgeEffect
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{
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get { return base.EdgeEffect; }
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set { base.EdgeEffect = value; }
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get => base.EdgeEffect;
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set => base.EdgeEffect = value;
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}
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protected override void Update()
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@ -2,7 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Configuration;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -4,9 +4,9 @@
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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using osu.Framework.Configuration;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Audio;
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@ -24,7 +24,17 @@ namespace osu.Game.Graphics.Containers
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protected override bool BlockNonPositionalInput => true;
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private PreviewTrackManager previewTrackManager;
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/// <summary>
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/// Temporary to allow for overlays in the main screen content to not dim theirselves.
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/// Should be eventually replaced by dimming which is aware of the target dim container (traverse parent for certain interface type?).
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/// </summary>
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protected virtual bool DimMainContent => true;
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[Resolved(CanBeNull = true)]
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private OsuGame osuGame { get; set; }
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[Resolved]
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private PreviewTrackManager previewTrackManager { get; set; }
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protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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@ -36,10 +46,8 @@ namespace osu.Game.Graphics.Containers
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame osuGame, AudioManager audio, PreviewTrackManager previewTrackManager)
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private void load(AudioManager audio)
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{
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this.previewTrackManager = previewTrackManager;
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if (osuGame != null)
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OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
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@ -90,15 +98,18 @@ namespace osu.Game.Graphics.Containers
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switch (visibility)
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{
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case Visibility.Visible:
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if (OverlayActivationMode != OverlayActivation.Disabled)
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if (OverlayActivationMode.Value != OverlayActivation.Disabled)
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{
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if (PlaySamplesOnStateChange) samplePopIn?.Play();
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if (BlockScreenWideMouse && DimMainContent) osuGame?.AddBlockingOverlay(this);
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}
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else
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State = Visibility.Hidden;
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break;
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case Visibility.Hidden:
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if (PlaySamplesOnStateChange) samplePopOut?.Play();
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if (BlockScreenWideMouse) osuGame?.RemoveBlockingOverlay(this);
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break;
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}
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}
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@ -108,5 +119,11 @@ namespace osu.Game.Graphics.Containers
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base.PopOut();
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previewTrackManager.StopAnyPlaying(this);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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osuGame?.RemoveBlockingOverlay(this);
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}
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}
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}
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@ -12,7 +12,8 @@ namespace osu.Game.Graphics.Containers
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{
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public class OsuTextFlowContainer : TextFlowContainer
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{
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public OsuTextFlowContainer(Action<SpriteText> defaultCreationParameters = null) : base(defaultCreationParameters)
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public OsuTextFlowContainer(Action<SpriteText> defaultCreationParameters = null)
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: base(defaultCreationParameters)
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{
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}
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@ -6,8 +6,8 @@ using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.MathUtils;
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namespace osu.Game.Graphics.Containers
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@ -45,7 +45,7 @@ namespace osu.Game.Graphics.Containers
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parallaxEnabled = config.GetBindable<bool>(OsuSetting.MenuParallax);
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parallaxEnabled.ValueChanged += delegate
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{
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if (!parallaxEnabled)
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if (!parallaxEnabled.Value)
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{
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content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint);
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content.Scale = new Vector2(1 + System.Math.Abs(ParallaxAmount));
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@ -65,7 +65,7 @@ namespace osu.Game.Graphics.Containers
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{
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base.Update();
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if (parallaxEnabled)
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if (parallaxEnabled.Value)
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{
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Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.Position) - DrawSize / 2) * ParallaxAmount;
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@ -2,7 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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@ -74,10 +74,10 @@ namespace osu.Game.Graphics.Containers
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}
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}
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private void scaleChanged(float value)
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private void scaleChanged(ValueChangedEvent<float> args)
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{
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this.ScaleTo(new Vector2(value), 500, Easing.Out);
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this.ResizeTo(new Vector2(1 / value), 500, Easing.Out);
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this.ScaleTo(new Vector2(args.NewValue), 500, Easing.Out);
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this.ResizeTo(new Vector2(1 / args.NewValue), 500, Easing.Out);
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}
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}
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@ -108,7 +108,7 @@ namespace osu.Game.Graphics.Containers
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sizableContainer.FinishTransforms();
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}
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private bool requiresBackgroundVisible => (scalingMode == ScalingMode.Everything || scalingMode == ScalingMode.ExcludeOverlays) && (sizeX.Value != 1 || sizeY.Value != 1);
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private bool requiresBackgroundVisible => (scalingMode.Value == ScalingMode.Everything || scalingMode.Value == ScalingMode.ExcludeOverlays) && (sizeX.Value != 1 || sizeY.Value != 1);
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private void updateSize()
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{
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@ -137,8 +137,8 @@ namespace osu.Game.Graphics.Containers
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bool scaling = targetMode == null || scalingMode.Value == targetMode;
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var targetSize = scaling ? new Vector2(sizeX, sizeY) : Vector2.One;
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var targetPosition = scaling ? new Vector2(posX, posY) * (Vector2.One - targetSize) : Vector2.Zero;
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var targetSize = scaling ? new Vector2(sizeX.Value, sizeY.Value) : Vector2.One;
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var targetPosition = scaling ? new Vector2(posX.Value, posY.Value) * (Vector2.One - targetSize) : Vector2.Zero;
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bool requiresMasking = scaling && targetSize != Vector2.One;
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if (requiresMasking)
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@ -3,7 +3,7 @@
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using System;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -24,7 +24,7 @@ namespace osu.Game.Graphics.Containers
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public Drawable ExpandableHeader
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{
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get { return expandableHeader; }
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get => expandableHeader;
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set
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{
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if (value == expandableHeader) return;
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@ -40,7 +40,7 @@ namespace osu.Game.Graphics.Containers
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public Drawable FixedHeader
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{
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get { return fixedHeader; }
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get => fixedHeader;
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set
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{
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if (value == fixedHeader) return;
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@ -56,7 +56,7 @@ namespace osu.Game.Graphics.Containers
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public Drawable Footer
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{
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get { return footer; }
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get => footer;
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set
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{
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if (value == footer) return;
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@ -75,7 +75,7 @@ namespace osu.Game.Graphics.Containers
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public Drawable HeaderBackground
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{
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get { return headerBackground; }
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get => headerBackground;
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set
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{
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if (value == headerBackground) return;
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@ -110,6 +110,7 @@ namespace osu.Game.Graphics.Containers
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private float headerHeight, footerHeight;
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private readonly MarginPadding originalSectionsMargin;
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private void updateSectionsMargin()
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{
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if (!Children.Any()) return;
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@ -142,6 +143,7 @@ namespace osu.Game.Graphics.Containers
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public void ScrollToTop() => scrollContainer.ScrollTo(0);
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private float lastKnownScroll;
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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88
osu.Game/Graphics/Containers/UserDimContainer.cs
Normal file
88
osu.Game/Graphics/Containers/UserDimContainer.cs
Normal file
@ -0,0 +1,88 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.Containers
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{
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/// <summary>
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/// A container that applies user-configured dim levels to its contents.
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/// This container specifies behavior that applies to both Storyboards and Backgrounds.
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/// </summary>
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public class UserDimContainer : Container
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{
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private const float background_fade_duration = 800;
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private Bindable<double> dimLevel { get; set; }
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private Bindable<bool> showStoryboard { get; set; }
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/// <summary>
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/// Whether or not user-configured dim levels should be applied to the container.
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/// </summary>
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public readonly Bindable<bool> EnableUserDim = new Bindable<bool>();
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/// <summary>
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/// Whether or not the storyboard loaded should completely hide the background behind it.
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/// </summary>
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public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
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protected Container DimContainer { get; }
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protected override Container<Drawable> Content => DimContainer;
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private readonly bool isStoryboard;
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/// <summary>
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/// Creates a new <see cref="UserDimContainer"/>.
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/// </summary>
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/// <param name="isStoryboard"> Whether or not this instance of UserDimContainer contains a storyboard.
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/// <remarks>
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/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="showStoryboard"/>
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/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>.
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/// </remarks>
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/// </param>
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public UserDimContainer(bool isStoryboard = false)
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{
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this.isStoryboard = isStoryboard;
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AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
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showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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EnableUserDim.ValueChanged += _ => updateBackgroundDim();
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dimLevel.ValueChanged += _ => updateBackgroundDim();
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showStoryboard.ValueChanged += _ => updateBackgroundDim();
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StoryboardReplacesBackground.ValueChanged += _ => updateBackgroundDim();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateBackgroundDim();
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}
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private void updateBackgroundDim()
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{
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if (isStoryboard)
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{
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DimContainer.FadeTo(!showStoryboard.Value || dimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
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}
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else
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{
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// The background needs to be hidden in the case of it being replaced by the storyboard
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DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
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}
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DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)dimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
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}
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}
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}
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Reference in New Issue
Block a user