From 30c7a6f6a72d9c711c32e4dc351c6d74ed39a6b2 Mon Sep 17 00:00:00 2001 From: Lucas A Date: Mon, 3 Aug 2020 21:33:18 +0200 Subject: [PATCH] Fix CI issue and use method instead of triggering change on bindable. --- osu.Game/Screens/Play/Player.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 7906f5bfe1..819942e6af 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -211,7 +211,7 @@ namespace osu.Game.Screens.Play if (game != null) OverlayActivationMode.BindTo(game.OverlayActivationMode); - gameplayOverlaysDisabled.ValueChanged += disabled => updateOverlayActivationMode(); + gameplayOverlaysDisabled.BindValueChanged(_ => updateOverlayActivationMode()); DrawableRuleset.IsPaused.BindValueChanged(_ => updateOverlayActivationMode()); DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateOverlayActivationMode()); @@ -654,7 +654,7 @@ namespace osu.Game.Screens.Play foreach (var mod in Mods.Value.OfType()) mod.ApplyToHUD(HUDOverlay); - gameplayOverlaysDisabled.TriggerChange(); + updateOverlayActivationMode(); } public override void OnSuspending(IScreen next)