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Dispose previous waveform on track reload
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@ -141,12 +141,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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waveformOpacity = config.GetBindable<float>(OsuSetting.EditorWaveformOpacity);
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track.BindTo(editorClock.Track);
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track.BindValueChanged(_ =>
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{
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waveform.Waveform = beatmap.Value.Waveform;
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}, true);
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waveform.Waveform = beatmap.Value.Waveform;
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track.BindValueChanged(_ => waveform.Waveform = beatmap.Value.Waveform, true);
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Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
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}
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