Reduce alloc overhead of DrawableCarouselBeatmapSet using new function-based ctor

This commit is contained in:
Dean Herbert 2020-10-14 15:10:50 +09:00
parent e662dc5342
commit 30e1fce7a4

View File

@ -77,11 +77,11 @@ namespace osu.Game.Screens.Select.Carousel
Header.Children = new Drawable[] Header.Children = new Drawable[]
{ {
background = new DelayedLoadWrapper(new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault())) background = new DelayedLoadWrapper(() => new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, 300), }, 300),
mainFlow = new DelayedLoadWrapper(new SetPanelContent((CarouselBeatmapSet)Item), 100), mainFlow = new DelayedLoadWrapper(() => new SetPanelContent((CarouselBeatmapSet)Item), 100),
}; };
background.DelayedLoadComplete += fadeContentIn; background.DelayedLoadComplete += fadeContentIn;