From 30eff8cc2ac400be81c2acc3caea416b4b86cf23 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Thu, 27 May 2021 15:10:37 +0900 Subject: [PATCH] remove overlapping/legacy applause --- osu.Game/Screens/Ranking/ResultsScreen.cs | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 95dd9f72a8..c1f5d92d17 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Bindings; using osu.Framework.Screens; -using osu.Game.Audio; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; @@ -20,20 +19,13 @@ using osu.Game.Online.API; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Screens.Play; -using osu.Game.Screens.Ranking.Expanded.Accuracy; using osu.Game.Screens.Ranking.Statistics; -using osu.Game.Skinning; using osuTK; namespace osu.Game.Screens.Ranking { public abstract class ResultsScreen : ScreenWithBeatmapBackground, IKeyBindingHandler { - /// - /// Delay before the default applause sound should be played, in order to match the grade display timing in . - /// - public const double APPLAUSE_DELAY = AccuracyCircle.ACCURACY_TRANSFORM_DELAY + AccuracyCircle.TEXT_APPEAR_DELAY + ScorePanel.RESIZE_DURATION + ScorePanel.TOP_LAYER_EXPAND_DELAY - 1440; - protected const float BACKGROUND_BLUR = 20; private static readonly float screen_height = 768 - TwoLayerButton.SIZE_EXTENDED.Y; @@ -64,8 +56,6 @@ namespace osu.Game.Screens.Ranking private readonly bool allowRetry; private readonly bool allowWatchingReplay; - private SkinnableSound applauseSound; - protected ResultsScreen(ScoreInfo score, bool allowRetry, bool allowWatchingReplay = true) { Score = score; @@ -193,9 +183,6 @@ namespace osu.Game.Screens.Ranking api.Queue(req); statisticsPanel.State.BindValueChanged(onStatisticsStateChanged, true); - - using (BeginDelayedSequence(APPLAUSE_DELAY)) - Schedule(() => applauseSound?.Play()); } protected override void Update()