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Merge branch 'master' into fix-timeline-parts-working-beatmap
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@ -131,6 +131,10 @@ namespace osu.Game.Screens.Edit
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try
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{
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playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
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// clone these locally for now to avoid incurring overhead on GetPlayableBeatmap usages.
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// eventually we will want to improve how/where this is done as there are issues with *not* cloning it in all cases.
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playableBeatmap.ControlPointInfo = playableBeatmap.ControlPointInfo.CreateCopy();
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}
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catch (Exception e)
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{
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@ -74,7 +74,11 @@ namespace osu.Game.Screens.Edit
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public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
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public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
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public ControlPointInfo ControlPointInfo
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{
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get => PlayableBeatmap.ControlPointInfo;
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set => PlayableBeatmap.ControlPointInfo = value;
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}
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public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
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