Merge branch 'master' into fix-timeline-parts-working-beatmap

This commit is contained in:
Dan Balasescu
2021-01-25 21:22:45 +09:00
committed by GitHub
6 changed files with 17 additions and 13 deletions

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@ -25,7 +25,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="5.0.0" /> <PackageReference Include="System.IO.Packaging" Version="5.0.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" /> <PackageReference Include="ppy.squirrel.windows" Version="1.9.0.5" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" /> <PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />

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@ -50,15 +50,7 @@ namespace osu.Game.Beatmaps
IBeatmap IBeatmap.Clone() => Clone(); IBeatmap IBeatmap.Clone() => Clone();
public Beatmap<T> Clone() public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
{
var clone = (Beatmap<T>)MemberwiseClone();
clone.ControlPointInfo = ControlPointInfo.CreateCopy();
// todo: deep clone other elements as required.
return clone;
}
} }
public class Beatmap : Beatmap<HitObject> public class Beatmap : Beatmap<HitObject>

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@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps
/// <summary> /// <summary>
/// The control points in this beatmap. /// The control points in this beatmap.
/// </summary> /// </summary>
ControlPointInfo ControlPointInfo { get; } ControlPointInfo ControlPointInfo { get; set; }
/// <summary> /// <summary>
/// The breaks in this beatmap. /// The breaks in this beatmap.

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@ -131,6 +131,10 @@ namespace osu.Game.Screens.Edit
try try
{ {
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset); playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
// clone these locally for now to avoid incurring overhead on GetPlayableBeatmap usages.
// eventually we will want to improve how/where this is done as there are issues with *not* cloning it in all cases.
playableBeatmap.ControlPointInfo = playableBeatmap.ControlPointInfo.CreateCopy();
} }
catch (Exception e) catch (Exception e)
{ {

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@ -74,7 +74,11 @@ namespace osu.Game.Screens.Edit
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata; public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo; public ControlPointInfo ControlPointInfo
{
get => PlayableBeatmap.ControlPointInfo;
set => PlayableBeatmap.ControlPointInfo = value;
}
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks; public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;

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@ -29,7 +29,11 @@ namespace osu.Game.Screens.Play
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata; public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo; public ControlPointInfo ControlPointInfo
{
get => PlayableBeatmap.ControlPointInfo;
set => PlayableBeatmap.ControlPointInfo = value;
}
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks; public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;